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Changelog

All notable changes to NIX Audio are documented here. Format: Keep a Changelog, versions follow SemVer.

[1.0.0] - 2026-10-16

Added

  • AudioPlayer scene singleton (AudioPlayer.prefab) that plays an AudioClip directly, with a prewarmed stack-based voice pool, Max Voices and voice stealing
  • AudioLibrary / AudioClipMeta metadata per clip: output, volume, pitch range, spatial blend, loop, max instances, cooldown, markers
  • AudioHandle: OnMarker, OnComplete, Stop, Pause, Resume, SetVolume, time and progress
  • Mixer buses: SetBusVolume / SetBusMuted saved in PlayerPrefs (BGM and SFX in the bundled AudioMixer), PlayClick
  • Analysis: spectrum, waveform, level, frequency bands, BeatDetector and the AudioReactive component
  • Audio Studio editor window: libraries, markers, metadata, trim / volume / speed edits with backups, Undo for library and source changes, optional FFmpeg
  • Audio Debug window: Play Mode charts and tables for voices, CPU, memory and markers
  • Demo scenes (16:9 and 9:16) with 48 kHz / 24-bit demo clips; the speaker uses the materials of the active render pipeline (Built-in, URP, HDRP) when the scene plays
  • Assembly definitions for Runtime, Editor, Demo and Tests; support for Enter Play Mode with Domain Reload disabled