Audio Studio¶
10. Audio Studio (editor)¶
Window › NIX Audio › Audio Studio. Everything it writes is either the library asset (metadata and
markers), the clip's .meta (import settings) or, for Trim / Volume / Speed, the audio file itself.
| Area | Contents |
|---|---|
| Toolbar | Library field, + New Library, Follow (show the clip selected in the Project window), Ping Clip, Save. |
| Left: clip browser | Search, + Add ▾ (add a folder or clip as a source), clips grouped by folder with marker count and length. Drag folders or clips from the Project window onto the list. |
| Middle: timeline | Ruler, waveform, marker lane, transport (to start, play/stop, loop, previous / add / next marker, snap, time). Zoom with − / + / Fit or Ctrl/Cmd + wheel. |
| Bottom: marker table | Rename, retime or delete markers; click a row to jump to it. |
| Right: tool tabs | Metadata · Trim · Volume · Speed · Integrations. |
Metadata tab — Output, Volume, Pitch range, Spatial blend, Loop, Max instances, Cooldown, plus the clip's import Load Type and Preload Audio Data. Copy / Paste meta, Reset, Remove entries of deleted clips.
Markers — M adds a marker at the playhead (also while playing); drag a flag to move it; snap is Off, Transient (nearest onset) or Grid; [ / ] jump between markers; Delete removes one.
Trim, Volume and Speed tabs (edit the audio file):
| Tab | Options |
|---|---|
| Trim | Drag the handles, press [ / ] to set start / end to the playhead, or type times. Optional fade in / out. Markers outside the kept range are deleted; the others shift. |
| Volume | Gain (dB), Normalize peak, Normalize LUFS (needs FFmpeg). |
| Speed | Follows speed (resample) changes pitch with speed; Keep pitch (time-stretch) needs FFmpeg. Markers are rescaled. |
Edits stay pending until you apply them (order Trim → Speed → Volume, one write). Play result previews them. Apply to clip:
- Overwrite clip keeps the GUID, so every reference stays valid. Back up original (on by default)
copies the file to
Library/NIXAudioBackup/first; Restore latest backup brings it back. - Save as new clip writes a new asset next to the original.
- Format: Same as source, or WAV 16-bit, 24-bit or 32-bit float. Without FFmpeg, non-WAV sources are saved as WAV.
Settings asset¶
Assets/Settings/NixAudio/NixAudioStudioSettings.asset is created the first time Audio Studio opens. It starts
empty and fills in as you work; select it to see its sources as paths and to open Audio Studio.
| Setting | What it is | Changed in |
|---|---|---|
| Clip sources | Folders and clips listed on the left, stored by GUID so renames and moves keep working | + Add ▾, drag and drop, × |
| Default library | The library being edited | Toolbar Library field, + New Library |
| Marker snap | Off, Transient or Grid | Transport snap menu |
| Fallback WAV format | 16-bit, 24-bit or 32-bit float WAV used when an edit is saved as WAV but the source format cannot be kept (a compressed source without FFmpeg, or a source whose bit depth cannot be read). WAV sources always keep their own bit depth. | The settings asset's Inspector |
Commit the asset so the team shares the same setup. The FFmpeg path and Follow are stored per machine.
Undo / Redo¶
Ctrl/Cmd + Z works for everything stored in assets: adding, moving (one step per drag), renaming and deleting markers; every metadata field; Paste / Reset metadata; removing entries of deleted clips; adding and removing sources (several dropped at once are one step).
Not on the Undo stack, by design:
- Audio file edits (Trim / Volume / Speed applied to the file) — use Restore latest backup instead.
- Import settings (Load Type, Preload) — they reimport the clip, like Unity's own importer inspector.
- Creating a library, deleting a file (moved to the OS trash) and view preferences such as snap mode or the library shown in the toolbar.
Keyboard¶
| Key | Action |
|---|---|
| Space | Play / stop the preview |
| Home | Playhead to start |
| M | Add marker at the playhead |
| [ / ] | Previous / next marker; in the Trim tab: trim start / end to playhead |
| Delete / Backspace | Delete the selected marker |
| Ctrl/Cmd + S | Save library and settings |
| Ctrl/Cmd + wheel | Zoom the timeline around the cursor |